Looking forward into solutions from you guys, if there are any. The next thing noticed was the light physics breaking up the overall gameplay, where the light and light reflections rules weren't properly processed, leaving room to an awkward way too bright whole level experience, as of the camera/character movement interacting with the light source and reflections of light.Īs other users went up in opening new threads, I've went to a couple of sudden crashes occurring while playing the game, with no crash code report via any debugger. To be more specific, the overall texture finishing was not processed correctly by the graphical engine integrated into the video game's real-time renderer, leaving the whole product experience to an unwanted low-modeled and non-added texture type of environment. The first issues after launching the latest version of the game, I've had noticed significant graphical issues, where even after re-setting up the over-all video quality to High or Ultra, the real time rendering over the level design and surrounding medium led me to a clay-like/unfinished rendering look on over everything graphical. I've had noticed that the update auto sent me to a new nVidia Graphics Driver update recommendation, but the suggestion came up with no solution, even if my graphics card driver was taken to the latest update. As usual, as you launch the video game, the client auto-detects graphical setups closest to the best performance in between your device and the video game. I've tried to run Hogwarts Legacy after the patch. I've had a quick read over the latest discussions, so I suppose that I'll get some similar answers straight to the issues the last update (1.4 GBs) came with.
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